per-player-mob-spawns
默认值:false
描述:Determines whether the mob limit (in bukkit.yml) is counted per-player or for the entire server.
disable-teleportation-suffocation-check
默认值:false
描述:Disables the suffocation check the server performs before teleporting a player.
注意:While useful to keep your players out of walls, leaving this feature on may allow players to teleport through solid materials by logging out in specific locations.
optimize-explosions
默认值:false
描述:Instructs the server to cache entity lookups during an explosion, rather than recalculating throughout the process. This speeds up explosions significantly.
portal-search-radius
默认值:128
描述:The maximum range the server will use to look for an existing nether portal. If it can’t find one in that range, it will generate a new one.
fixed-chunk-inhabited-time
默认值:-1
描述:If 0 or greater, set the chunk inhabited time to a fixed number.
注意:The timer is increased when chunks are kept loaded because of player activity.
use-vanilla-world-scoreboard-name-coloring
默认值:false
描述:Instructs the server to use the vanilla scoreboard for player nickname coloring.
注意:Useful when playing on adventure maps made for the vanilla server and client.
remove-corrupt-tile-entities
默认值:false
描述:Instructs the server to automatically remove tile entities it detects as broken and cannot fix.
enable-treasure-maps
默认值:true
描述:Allows villagers to trade treasure maps.
treasure-maps-return-already-discovered
默认值:false
描述:Instructs the server to target the first treasure location found, rather than the first undiscovered one. Vanilla mechanics normally find the first undiscovered location, which may lead to structures that were not fully looted, and can also fail with a world border set. Enabling this will make the map simply find the closest target structure, regardless if it has been loaded or not already.
experience-merge-max-value
默认值:-1
描述:Instructs the server put a maximum value on experience orbs, preventing them all from merging down into 1 single orb.
注意:The default value instructs the server to use no max value, allowing them to merge down into a single orb. This is especially noticeable when defeating boss monsters.
prevent-moving-into-unloaded-chunks
默认值:false
描述:Sets whether the server will prevent players from moving into unloaded chunks or not.
max-auto-save-chunks-per-tick
默认值:24
描述:The maximum number of chunks the auto-save system will save in a single tick.
falling-block-height-nerf
默认值:0
注意:Values less than 1, will disable this feature.
描述:The height at which falling blocks will be removed from the server.
tnt-entity-height-nerf
默认值:0
注意:Values less than 1, will disable this feature.
描述:The height at which Primed TNT entities will be removed from the server.
filter-nbt-data-from-spawn-eggs-and-related
默认值:true
描述:Instructs the server to remove certain NBT data from spawn-eggs, falling-blocks, and other often abused items in creative mode.
注意:Some adventure maps may require this be turned off to function correctly, but we do not recommend turning it off on a public server.
max-entity-collisions
默认值:8
描述:Instructs the server to stop processing collisions after this value is reached.
disable-creeper-lingering-effect
默认值:false
描述:Disables creepers randomly leaving behind a lingering area effect cloud.
duplicate-uuid-resolver
默认值:saferegen
描述:Specifies the method the server uses to resolve entities with duplicate UUIDs. This can be one of the following values:
saferegen: Regenerate a UUID for the entity, or delete it if they are close.
delete: Delete the entity.
silent: Does nothing, not printing logs.
warn: Does nothing, printing logs.
duplicate-uuid-saferegen-delete-range
默认值:32
描述:If multiple entities with duplicate UUIDs are within this many blocks, saferegen will delete all but 1 of them.
disable-thunder
默认值:false
描述:Disables thunderstorms.
skeleton-horse-thunder-spawn-chance
默认值:0.01
描述:Sets the chance that a “Skeleton Trap” (4 skeleton horsemen) will spawn in a thunderstorm.
disable-ice-and-snow
默认值:false
描述:Disables ice and snow formation.
count-all-mobs-for-spawning
默认值:false
描述:Determines whether spawner mobs and other misc mobs are counted towards the global mob limit.
keep-spawn-loaded-range
默认值:8
描述:The range in chunks around spawn to keep loaded.
keep-spawn-loaded
默认值:true
描述:Instructs the server to keep the spawn chunks loaded at all times.
auto-save-interval
默认值:-1
注意:Default value instructs the world to use Bukkit’s default.
描述:Instructs this world to use a specific value for auto-save instead of bukkit’s global value.
armor-stands-do-collision-entity-lookups
默认值:true
描述:Instructs armor stand entities to do entity collision checks.
non-player-arrow-despawn-rate
默认值:-1
注意:The default value instructs the server to use the same default arrow despawn rate from spigot.yml that is used for all arrows.
描述:The rate, in ticks, at which arrows shot from non-player entities are despawned.
creative-arrow-despawn-rate
默认值:-1
描述:The rate, in ticks, at which arrows shot from players in creative mode are despawned.
water-over-lava-flow-speed
默认值:5
描述:Sets the speed at which water flows while over lava.
grass-spread-tick-rate
默认值:1
描述:Sets the delay, in ticks, at which the server attempts to spread grass. Higher values will result in slower spread.
bed-search-radius
默认值:1
描述:The distance the server checks for a safe place to respawn a player near their bed. Increasing this value gives players a better chance to respawn at their bed should it became obstructed.
use-faster-eigencraft-redstone
默认值:false
描述:Sets whether the server uses theosib’s redstone algorithms, completely overhauling how redstone works. The new algorithms should be many times faster than current vanilla ones.
warning: This may change how redstone works in very extreme edge-cases.
fix-zero-tick-instant-grow-farms
默认值:true
描述:Enable to fix zero-tick instant farms. See bug MC-113809 for more info.
nether-ceiling-void-damage
默认值:false
描述:Instructs the server to do void damage when an entity is on top of the nether ceiling. Use to limit nether ceiling travel in a vanilla-lore friendly way.
allow-non-player-entities-on-scoreboards
默认值:false
描述:Instructs the server to treat non-player entities as if they are never on a scoreboard.
注意:Enabling this value may increase the amount of time the server spends calculating entity collisions.
disable-explosion-knockback
默认值:false
描述:Instructs the server to completely block any knockback that occurs as a result of an explosion.
container-update-tick-rate
默认值:1
描述:The rate, in ticks, at which the server updates containers and inventories.
parrots-are-unaffected-by-player-movement
默认值:false
描述:Makes parrots “sticky” so they do not fall off a player’s shoulder when they move. Use crouch to shake them off.
prevent-tnt-from-moving-in-water
默认值:false
描述:Instructs the server to keep Primed TNT entities from moving in flowing water.
armor-stands-tick
默认值:true
描述:Disable to prevent armor stands from ticking. Can improve performance with many armor stands.
spawner-nerfed-mobs-should-jump
默认值:false
描述:Determines if spawner nerfed mobs should attempt to float (jump) in water.
baby-zombie-movement-modifier
默认值:0.5
描述:Modifies the speed that baby zombies move at, where 0.5 is 50% faster than the mob base speed, and -0.4 would be 40% slower.
allow-leashing-undead-horse
默认值:false
描述:Instructs the server to allow players to leash undead horse types.
all-chunks-are-slime-chunks
默认值:false
描述:Instructs the server to treat all chunks like slime chunks, allowing them to spawn in any chunk.
注意:This may actually decrease your chances of running into a Slime as they now have a much larger potential spawn area.
mob-spawner-tick-rate
默认值:1
描述:How often mob spawners should tick to calculate available spawn areas and spawn new entities into the world.
game-mechanics
disable-pillager-patrols
默认值:false
描述:Disables Pillager patrols and associated AI.
scan-for-legacy-ender-dragon
默认值:true
描述:Determines whether the server searches for the ender dragon when loading older worlds.
disable-chest-cat-detection
默认值:false
描述:Allows you to open chests even if they have a cat sitting on top of them.
shield-blocking-delay
默认值:5
描述:The number of ticks between a player activiating their shield and it actually blocking damage.
disable-end-credits
默认值:false
描述:Instructs the server to never send the end game credits when leaving the end.
disable-player-crits
默认值:false
描述:Instructs the server to disable critical hits in PvP, instead treating them as normal hits.
disable-sprint-interruption-on-attack
默认值:false
描述:Determines if the server will interrupt a sprinting player if they are attacked.
disable-relative-projectile-velocity
默认值:false
描述:Instructs the server to ignore shooter velocity when calculating the velocity of a fired arrow.
disable-unloaded-chunk-enderpearl-exploit:
默认值:true
描述:Prevent enderpearls from storing the thrower when in an unloaded chunk.
max-growth-height
- cactus
默认值:3
描述:Maximum height cactus blocks will naturally grow to.
- reeds
默认值:3
描述:Maximum height reed blocks will naturally grow to.
fishing-time-range
- MinimumTicks
默认值:100
描述:The minimum number of RNG ticks needed to catch a fish.
- MaximumTicks
默认值:600
描述:The maximum number of RNG ticks before catching a fish.
despawn-ranges
- soft
默认值:32
描述:The number of blocks away from a player in which entities will be randomly selected to be despawned.
- hard
default 128
描述:The number of blocks away from a player in which entities will be forcibly despawned.
lightning-strike-distance-limit
- sound
默认值:-1
描述:The distance that players will hear lightning from.
- impact-sound
默认值:-1
描述:The distance that players will hear a lightning impact from.
- flash
默认值:-1
描述:The distance that players will see lightning flashes in the sky.
frosted-ice
- enabled
默认值:true
描述:Instructs the server to enable (and tick) frosted ice blocks.
- delay
- min
默认值:20
描述:minimum RNG value to apply frosted-ice effects at.
- max
默认值:40
描述:maximum RNG value to apply frosted-ice effects at.
lootables
- auto-replenish
默认值:false
描述:Instructs the server to automatically replenish lootable containers.
注意:This feature is useful for long-term worlds in which players are not expected to constantly explore to generate new chunks.
- restrict-player-reloot
默认值:true
描述:Prevents the same players from coming back and re-looting the same containers over and over.
- reset-seed-on-fill
默认值:true
描述:Resets the loot seed each time the lootable is refilled. Effectively randomizing the new loot items on each refill.
- max-refills
默认值:-1
描述:Sets the maximum number of times a lootable may be refilled.
注意:The default value will allow a lootable to refilled an infinite number of times.
- refresh-min
默认值:12h
描述:The minimum amount of time that must pass before a lootable will be eligible to be refilled.
注意:This field uses time-based values. 12s = 12 seconds, 3h = 3 hours, 4d = 4 days.
- refresh-max
默认值:2d
描述:The maximum amount of time that can pass before a lootable is refilled.
注意:This field uses time-based values. 12s = 12 seconds, 3h = 3 hours, 4d = 4 days.
hopper
- cooldown-when-full
默认值:true
描述:Instructs the server to apply a short cooldown when the hopper is full, instead of constantly trying to pull new items.
- disable-move-event
默认值:false
描述:Completely disables the InventoryMoveItemEvent for hoppers. Dramatically improves hopper performance but will break protection plugins and any others that depend on this event.
alt-item-despawn-rate
anti-xray
- enabled
默认值:false
描述:Controls the on/off state for the Anti-Xray system.
- engine-mode
默认值:1
描述:Sets the Anti-Xray engine mode. Where 1 is to replace hidden blocks with stone and 2 is to replace all blocks with random block data.
- chunk-edge-mode
默认值:3
描述:Sets how the engine handles chunk edges. Where 1 is not to obfuscate the edges of chunks with unloaded neighbors, 2 is to not send the chunk until its neighbors are present (similar to a x-1 view distance), and 3 is to load the neighbor so it can properly obfuscate the current edge (similar to an x+1 view distance).
- max-chunk-section-index
默认值:3
描述:Controls to what Y value (height) the engine should operate to, expressed in chunk sections.
注意:To determine the total height, use this formula: ($index + 1) * 16. Therefore, the default value of 3 will result in the engine functioning up to Y: 64.
- update-radius
默认值:2
描述:Controls the distance in blocks from air or water that hidden-blocks are hidden by the anti-xray engine.
- hidden-blocks
默认值:{ gold_ore, iron_ore, coal_ore, lapis_ore, mossy_cobblestone, obsidian, chest, diamond_ore, redstone_ore, clay, emerald_ore, ender_chest }
描述:List of blocks to be hidden in engine mode 1.
注意:This list is using Mojang server names not bukkit names.
- replacement-blocks:
默认值:{ stone, oak_planks }
描述:List of blocks that should be replaced by hidden-blocks in engine mode 2.
注意:This list is using Mojang server names not bukkit names.
generator-settings
- flat-bedrock
默认值:false
描述:Instructs the server to generate bedrock as a single flat layer.
squid-spawn-height
- maximum
默认值:0.0
描述:The maximum height at which squids will spawn.
注意:The default value defers to Minecraft’s default setting, which as of 1.12 is the sea-level of the world (usually Y: 64).