
20w17a是Minecraft Java版 1.16 的第13个预览版
MINECRAFT SNAPSHOT 20W17A
A Minecraft Java Snapshot
Minecraft 20W17A
MinecraftJava版快照
This week's snapshot brings you some tweaks, bugfixes, and technical changes!
这周的快照更新了一些设置选项,修复了一些漏洞,做了一些技术性调整。
We also have a survey up so that you can tell us what you think about the Nether Update. You can find it by clicking here. We would very much appreciate if you could take the time and fill it out.
我们做了一个调查,你可以通过这个调查来告诉我们你对下界更新的看法,你可以点这里获取调查问卷。如果你愿意花时间来填写调查问卷的话,我们会很感激的。
NEW FEATURES IN 20W17A
20W17A中添加的新特性
- Added an Entity Distance scale option ranging from 50% to 500%
- 添加了实体距离选项,可以调节范围是:50% - 500%
- Difficulty and game rules can now be changed from "Create World" screen
- 难度和游戏规则选项可以在“创建世界”界面修改了
CHANGES IN 20W17A
20W17A中的改动
- Improved Smithing Table UI
- 优化了锻造的界面
- Ruined Portals now spawn less frequently
- 传送门废墟不再那么频繁生成了
- Renamed "Soul Fire Torch" and "Soul Fire Lantern" to "Soul Torch" and "Soul Lantern"
- 将"Soul Fire Torch"和"Soul Fire Lantern"重命名为"Soul Torch"和"Soul Lantern"
- Tweaked Bastion Remnant loot
- 微调了堡垒遗迹的战利品箱
- Walls now create posts under more things, like pressure plates and banners
- 墙现在可以在更多方块下变成柱子形态,比如压力板和旗帜
- The "Singleplayer" button will jump directly to "Create World" screen if there are no worlds to select
- 如果你没有任何存档的话,点击“单人游戏”按钮将会直接跳转到“创建世界”界面
TECHNICAL CHANGES IN 20W17A
20W17A中的技术性调整
- Chat component style can now select font
- 聊天组件可以自选字体了
- Block storage format in chunks slightly changed to speed up various tasks (rendering, pathfinding, world generation, etc)
- 区块中方块存储格式稍微改动使得一些任务跑得更快(渲染、寻路、世界生成等等)
- Full range of Unicode characters is supported (some may know what that means 😉)
- 支持所有Unicode字符了(也许有人不知道这意味着什么😉)
- Added the attribute command
- 添加了属性
attribute
指令
WORLD SAVE FORMAT
存档格式
- Saving level.dat now uses randomly-named temporary files (instead of using level.dat_new every time)
- 保存
level.dat
时使用随机命名的文件名(不会再用level.dat_new
这样的命名了)
- player/*.dat are now saved in a way similar to level.dat (including leaving .dat_old files)
player/*.dat
使用和level.dat
类似的储存方法(包括遗留的.dat_old
文件)
BLOCK STORAGE
方块存储
BlockStates in Sections elements no longer contain values stretching over multiple 64-bit fields. If number of bits per block is not power of two (i.e. single 64-bit value can't fill whole number of blockstates) some bits will not be used.
分区元素中的方块状态不再包含进复数个64比特的字段。如果方块的字节数不是2的整数次方(比如单个64比特值无法整个填满方块状态的数据),字段中的一些位将不会使用。
For example, if single block state takes 5 bits, highest 4 bits of every 64-bit field will be unused. That also means slight increase in storage size (in case of 5 bits, from 320 to 342 64-bit fields).
举个例子,如果一个方块占用5个比特,那么每64比特的字段中最多会有4比特不被使用到。这也意味着占用更多储存空间(还是5比特的例子,原先占用320个64比特字段,现在要占用342个)
COMMANDS
指令
ATTRIBUTE
属性
Adds modifies attribute on single entity. Possible syntax:
添加属性给单个实体,可用语法:
Parameters:
参数:
- attribute <target> <attribute> get [<scale>] - get total value of attribute
attribute <目标> <属性> get [<范围>]
- 获取整个属性的值
- attribute <target> <attribute> base set <value> - sets base valye
attribute <目标> <属性> base set <值>
- 设置基础值
- attribute <target> <attribute> base get [<scale>] - get base value
attribute <目标> <属性> base get [<范围>]
- 获取基础值
- attribute <target> <attribute> modifier add <uuid> <name> <value> add|multiply|multiply_base - adds modifier (fails if modifier is already present)
attribute <目标> <属性> modifier add <uuid> <名> <值> add|multiply|multiply_base
- 添加修饰符 (如果已有修饰符将会失败)
- attribute <target> <attribute> modifier remove <uuid> - removes modifier
attribute <目标> <属性> modifier remove <uuid>
- 移除修饰符
- attribute <target> <attribute> modifier value get <uuid> [<scale>] - get value of modifier
attribute <目标> <属性> modifier value get <uuid> [<范围>]
- 获取修饰符的值
- target - single entity (note: only players, armor stands and mobs have attributes)
- 目标 - 单个实体(提示: 只有玩家、盔甲架和生物有属性)
- attribute - name of attribute (like minecraft:generic.max_health)
- 属性 - 属性名(比如说 minecraft:generic.max_health)
- name - string (in optional quotes) describing human-readable name of modifier
- 名 - 一句话或者一个词(可选)用人能读懂的话描述这个修饰符
- value - floating point value (note: certain attributes have limits on final value, so your change might not be noticeable)
- 值 - 浮点数(提示: 特定的属性对终值有限制, 所以你的修改可能不会生效)
CHAT COMPONENTS
聊天框
HOVER EVENT ARGUMENT
鼠标移入参数
- style.hoverEvent parameter now has parameter contents, with contents depending on type:
style.hoverEvent
形参有范围规定了,这个范围主要依赖于:
- For show_text - chat component
show_text
- 聊天组件
- For show_item - either item id or object with fields id, count and tag (with last one being serialized NBT)
show_item
- 物品ID或者对象字段ID,数量和标签(至少一个序列化的NBT)
- For show_entity - object with fields: id (UUID), name (chat component) and type (entity type resource location)
show_entity
- 有这些字段的对象:id
(UUID), name
名字(聊天框中显示)和type
类型(实体类型的资源标识符)
- Old style value argument is now deprecated (but still supported)
- 不建议使用旧版的参数(虽然仍然支持)
COLORS
颜色
color property can now contain RGB value prefixed by #. For example #55ff55 will result in the same color as green.
颜色属性现在可以使用#
开头的RGB值了。举个例子:#55ff55
就是绿色
CUSTOM FONTS
自定义字体
Chat component style now supports font property, which is resource location for font in resource pack. No entry is equivalent to minecraft:default.
聊天框现在支持字体属性了,这个属性设置资源定位符到资源包里的字体。找不到的话默认是minecraft:default
MC默认字体
FONTS
字体
Force Unicode option now switches between normal and alternative font (called uniform.json) - no reload needed
强制使用Unicode选项现在可以调整为通常或备用字体(uniform.json),不需要重载游戏即可完成。
FIXED BUGS IN 20W17
20W17A中修复的漏洞
- MC-1601 - Breaking a Furnace will not give you the experience for the smelted things inside
- 破坏熔炉时不会掉落已烧制物品的经验
- MC-5410 - In creative mode, flying down is stopped when brushing up against ladders or vines.
- 创造模式里向下飞的时候可能会因为擦着梯子/藤蔓而停下来
- MC-31032 - Using only one empty map doesn’t increase minecraft.used:minecraft.map
- 使用单张空地图时不会触发
minecraft.used:minecraft.map
- MC-46417 - Sprint particles are generated in spectator mode
- 旁观者模式下冲刺有粒子效果
- MC-56373 - Selector and score text components don’t work on hoverEvents
- 选择器和积分模块不会在鼠标移入事件中起效
- MC-94535 - Flying and holding CTRL really close to the ground, emits walking particles
- 飞行时按住CTRL同时离地面很近时会出现走路的粒子效果
- MC-96319 - Mob pathfinding AI does not regard some blocks as obstructions and is unable to pathfind on top of them
- 生物寻路AI不会将部分方块视为障碍物也不会从其上方寻路
- MC-100195 - Player retains 1-block hitbox if entering a minecart/boat while swimming or when flying with elytra or a riptide trident
- 玩家在游泳/鞘翅飞行/三叉戟飞行时进入矿车/船,将会保留1格的碰撞体积
- MC-114544 - Kicked by “Flying is not enabled on this server” while sleeping
- 上床睡觉时因为“服务器不允许飞行”而被踢出(终于修好了,这个问题整了我几年了)
- MC-120572 - /recipe crashes the game
/recipe
崩游戏
- MC-126244 - ‘/locate’, explorer maps, and treasure maps can cause extreme TPS lag, even leading to a complete server freeze if structure generation is turned off
- 如果服务器关闭了建筑生成,那么
/locate
指令将会导致严重的TPS下跌甚至阻塞主线程
- MC-149704 - Sneaking / crouching twice makes player sprint
- 潜行/趴下两次将会使玩家进入冲刺状态
- MC-169514 - Tamed parrots cannot be renamed unless they are flying
- 驯服的鹦鹉只能在飞行的时候重命名
- MC-171561 - Only one player can access shulker box at a time
- 一个潜影盒一次只能有一名玩家打开
- MC-174359 - Piglins prefer using an unenchanted gold item instead of an enchanted gold item
- 猪灵更喜欢没有附魔的金制物品而不是附魔的
- MC-175113 - Rain prevents entities from burning in fire
- 雨水会使火中的实体不被燃烧(挺科学的)
- MC-175186 - Respawning doesn’t check if the “respawn block” is the correct one for the dimension
- 重生的时候不会检查维度中的复活方块是否正确
- MC-175998 - Striders are moving very fast between two blocks or when diagonally running into blocks
- 炽足兽夹在两个方块中间或者斜对着方块跑的时候会跑得特别快
- MC-176029 - Right clicking a lodestone with a stack of compasses converts the whole stack
- 用一组指南针右键磁石将会磁化一整组指南针
- MC-176060 - Recipe book doesn’t load the entire empty map recipe anymore
- 配方书不会加载完整的空地图合成配方
- MC-176104 - Dropped compasses always point up
- 丢在地上的指南针总是指向上方
- MC-176116 - Saddle texture on Strider is backwards
- 炽足兽上的鞍的材质倒过来了
- MC-176521 - Pressing space while the recipe book button is highlighted in crafting interfaces doesn’t toggle the recipe book
- 合成界面,鼠标移入配方书按钮时按空格不会打开/关闭配方书
- MC-177346 - Compass in a mob’s hand does not point to correct location if mob turns
- 实体转向时,其手上的指南针不会正确转动
- MC-177776 - Netherite ingots are not sorted properly with other ingots
- 下界合金锭不会和别的锭分类到一起
- MC-177780 - Shulkers cannot be opened while playing closing animation anymore
- 潜影盒不能在模仿关闭动画时被打断重新开启
- MC-177796 - Blackstone walls are in the “Building Blocks” category instead of “decoration Blocks” category, unlike all other walls
- 黑石墙分类在“建筑方块”而不是和别的墙一样是“装饰性方块”
- MC-177862 - Polished blackstone button and pressure plate in incorrect area in creative inventory
- 磨制黑石按钮/压力板在创造模式的物品栏中显示的位置不对
- MC-177885 - Invisible Horses show patterns
- 隐身的马会显示形状
- MC-177997 - Baby zoglins still use the same attack damage as an adult
- 幼年僵尸疣猪兽的伤害和成年的一样高
- MC-178086 - Flying close to the ground with soul speed over soul blocks speeds up player and generates soul particles
- 穿带有灵魂疾行的靴子,在灵魂方块上飞行时会加速同时生成灵魂粒子
- MC-178093 - Piglins with full inventories won’t pick up gold ingots to barter even though you can still right-click to barter with them
- 猪灵背包满了之后不会捡起金锭来交易,即使你可以右键他们
- MC-178259 - Game crashes when an iron golem with the attack damage attribute set to 0.5d
- 铁傀儡的伤害属性设置为0.5d的时候会导致游戏崩溃
- MC-178316 - Dispenser plays “dispensed item” sound when attempting to charge a full respawn anchor instead of “dispenser fails”
- 发射器给充能完毕的重生锚充能会发出“发射成功”音效而不是“发射失败”
- MC-178630 - TNT eyeheight changed
- TNT眼部高度变化
- MC-178797 - Barrier blocks generate in bastion remnant
- 堡垒遗迹里会生成屏障方块
- MC-178955 - Badlands are viewed as a mountainous biome for Ruined Portals
- 传送门废墟将恶地和山脉视为同一生物群系
- MC-179542 - Basalt Delta Blocks Override Nether Bricks in Fortresses
- 玄武岩三角洲的方块覆盖要塞的下届砖块
GET THE SNAPSHOT
获取快照
Snapshots are available for Minecraft: Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
你可以在Java版中获得这个快照。要安装快照,请在启动器的“安装”栏启用快照。
Snapshots can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
快照可能会损坏您的存档,请备份存档或在创造一个原存档的副本。
Cross-platform server jar:
多平台服务端核心
Report bugs here:
请在这里反馈漏洞
Want to give feedback?
想要给我们反馈?
- Head over to our feedback website or come chat with us about it on the official Minecraft Discord.
- 请前往我们的反馈网站或者在Minecraft官方Discord账号上与我们聊天
原网页:https://www.minecraft.net/en-us/article/minecraft-snapshot-20w17a
作者:Adrian Östergård
发布时间:2020-4-22