EXPERIMENTAL COMBAT SNAPSHOT V5
A Snapshot dedicated to changes in combat mechanics
快来体验战斗更新的第5个快照
一个专门用于战斗机制修改的快照
Hey hey!
走过路过千万不要错过!
In the past few months – while working hard on Buzzy Bees and the Nether Update – we have had a series of experimental snapshots for trying out new combat mechanics. The purpose of these is to find a new system that can unify the Java and Bedrock variants of combat. The goal is to have a fun and flexible system for Player-vs-Environment, (PvE, monsters and such) that also happens to work well in Player-vs-Player (PvP) scenarios.
在过去的几个月里——当我们在为嗡嗡蜜蜂和下界更新埋头苦干的时候——我们制作了一系列快照来实验新的战斗机制。我们这么做主要是为Java版和基岩版游戏找到一个统一的新(战斗)系统。我们的目标是找到一个有趣且灵活的玩家对抗环境(PVE,比如说怪物什么的)系统,同时这个系统也要适合玩家之间的对抗(PVP)。
The development of these snapshots have been in a slow-cooker on the side of the main updates. The new mechanics will be introduced in an official update some time in the future for all current editions of Minecraft. Until this happens, these are only available as manually installed snapshots in Java Edition. Please check below for installation instructions.
相比于主要版本,这些快照的开发一直处于不温不火的状态。新的机制将会在未来某天加入所有发行版本的Minecraft中。在这之前,这些快照只能以手动安装的Java版本的方式提供。安装之前请务必查看下列介绍。
This is the fifth version of these snapshots. It’s based upon the 1.15.2 pre-release, but is not compatible with other versions of Minecraft. Make sure you back-up your worlds! You can follow the conversation around this, and previous versions, on the feedback site and reddit.
这是这一系列快照的第五个版本,它基于1.15.2先行版开发,但它不与其他版本的Minecraft兼容。务必备份你的存档!你可以在反馈站点和reddit上围绕这个版本及其先前的版本展开讨论。
OVERVIEW OF CHANGES (COMPARED TO JAVA EDITION):
变化一览(相对于Java版)
- Attack rates are generally faster
- 攻击速率普遍提高
- You are only able to attack when the attack timer has recharged
- 只有攻击计时器重新充满后你才能再次攻击
- The attack timer only resets when attacking (compared to switching items)
- 攻击计时器只在攻击后重置(更换手中的物品则不会)
- You can keep pressing the attack button to continuously attack
- 按住攻击键可以持续攻击
- Weapons deal less damage overall
- 总体上,武器造成的伤害减小了
- Weapons now have different reach (tridents and hoes reach farther, axes reach less)
- 武器有了不同的攻击距离(三叉戟和锄头距离更远,斧头距离更近)
- Natural healing from food has been rebalanced (no more saturation boost)
- 重新平衡了食物提供的自然恢复效果(不再增加饱和度)
- Projectiles are more accurate and don’t inherit the shooter’s momentum
- 弹射物更加精准,不再继承射手的动量(一边往前跑一边射箭不再使箭飞的更快?)
- Experimental enchantment called “Chopping” for axes
- 斧子的实验性的附魔“砍伐”
- Many other smaller changes to tridents, snowballs, shields, and knockback mechanics
- 其他很多小改动,涉及三叉戟、雪球、盾牌和击退系统
Read can read about all the changes over time in the Reddit posts: 1, 2, 3, 4, and 5 (this one)
按时间顺序阅读reddit中的这些帖子可以得知所有的改动:1、2、3、4、5(这个)
INSTALLATION INSTRUCTIONS:
安装指南
- Download this zip file
- 下载压缩包
- Unpack the folder into your "versions" folder of your local Minecraft application data folder (see below if you are confused)
- 解压到minecraft安装文件夹下的version文件夹里(找不到的话请看下文)
- Create a new launch configuration in the launcher and select the "pending 1_15_combat-6" version
- 在启动器里新建一个启动配置,选择pending 1_15_combat-6版本
- Start the game and the remaining files will be downloaded
- 启动游戏,所需的其余文件将会自动下载
- Play in a new world! This version is not compatible with other snapshots!
- 新建一个存档游玩!这个快照与其他版本并不兼容!
FINDING THE MINECRAFT APPLICATION FOLDER:
游戏安装目录
- Windows: Press Win+R and type %appdata%.minecraft and press Ok
- Windows:按下Win+R键,输入%appdata%.minecraft,然后点击确定(或者回车)
- Mac OS X: In Finder, in the Go menu, select "Go to Folder" and enter /Library/Application Support/minecraft
- Mac OS X:在“前往”菜单,选择“前往文件夹”,然后输入/Library/Application Support/minecraft
- Linux: /.minecraft or /home/<your username>/.minecraft/
- Linux:/.minecraft 或者 /home/<your username>/.minecraft/
FAQ
问答
HOW CAN I HELP?
Submit feedback on the feedback site or in the reddit post. We also appreciate it if you show us video clips explaining the problem or suggestion. It’s ok to just say you like it too, of course =)
我能帮什么忙?
在反馈站点和reddit帖子里撰写反馈。如果你会去看我们解释问题和提出建议的视频,我们也会很感谢你的。当然说一声你喜欢这个快照也行 =)
WHY NOT JUST REVERT TO 1.8 COMBAT?
We don’t want to. Also, having it as a “server option” is not feasible from a maintenance point of view.
为什么不恢复1.8版本的战斗机制?
我们不想这么做。或者说,从游戏维护的角度来看,即使将其作为一个“服务器选项”也是不可行的。
WILL THIS COME TO BEDROCK?
Yes.
基岩版会有吗?
会的。
WHEN?
Once we are happy and the community seems as happy as it can get, we will put the combat changes on the update roadmap for all editions. In other words, “eventually.”
什么时候?
当我们觉得不错,玩家社区觉得不错的时候,我们会将战斗更新放进所有版本的游戏更新日程里。换句话说,“最后时刻”。咕咕咕咕咕咕咕
本文作者:Jens Bergensten
发布日期:2020-01-16
原文地址:https://www.minecraft.net/zh-hans/article/experimental-java-edition-combat-snapshot-v5